Schools
Design Your Everyday
Help teens build curiosity and creative confidence by exploring an everyday school experience and imagining how it could work better.
- Ages 13–17
- Three sessions of two hours
- Up to 20 learners
- School staff member present
- Example challenges
- A more welcoming library. Less lunchtime waste. An easier first day at school.
- Outcome
- A team prototype and a short story explaining what changed through feedback.
